Chapter 2: Armors, weapons, abilities
Weaponry/armory
Daylight armor (Gwaine)/from trollhunter/
Eclipse armor (Lancelot)/from trollhunters/
Moonlight armor (Tristan)/from trollhunters/
Avalon armor (King Arthur)'magitech'/trollhunters/
Golden Knight Garo ( GARO )
Crimson Knight Gaia ( GARO )
Darkness Knight kiba ( GARO )
Silver Knight Zoro ( GARO )
Shiryu immortality ( Swordgai )
Shiryu leadership (Swordgai)
Zsoitgewinn Demon sword (Swordgai)
Fallgon sword (Swordgai)
Flamberge (Swordgai)
Nebestigma (Swordgai)
Azoth sword (Swordgai)
Grand Chariot (Akame ga kill)
Incursio (Akame ga kill)
The boosted gear (DxD)
The Divine dividing (DxD)
Wild cards experience (persona 3,4,5)
Joker outfit (persona 5)
The rebellion (DMC)
The Yamato (DMC)
Ebony and Ivory (DMC)
Jackal and Casull (Hellsing
Thompson contender (fate)
Calico M950 (fate)
Walther WA 2000 (fate)
kanshou and bakuya (fate)
Abilities
Mind acceleration: allows them to think 5 times faster than anyone else.
Mirror: mirrors any opponents fighting style and techniques
Weapon mastery: to pick up anything and use it with expert precision example "to use a stick as a sword"
Body purification: to be able to process anything including poisons or toxins out of the body.